Tuesday, 30 May 2023

(Totally Not) Brecourt Manor

Day of Days: The 101st Airborne Division dropped in the early hours to capture key objectives to support the landings and disrupt German defences.

Soon after arriving at Company HQ in the first hour of daylight, Lieutenant Rich Summers was instructed to take as many men as he'd been able to gather from his and other platoons and take out a battery of German '105s' (which tuned out to be 15cm heavy artillery) that could be heard just a few hundred yards away shelling the exits to the landing beaches. Summers was a few men short of a regulation platoon, but he headed out nonetheless, with reliable comrades Lieutenant 'Stag' Crampton, Staff Sergeant Teas, and Sergeant Guardiner leading one of the squads, as well as a few French Resistance explosive enthusiasts and a lost British medic.

The assault that followed would, however, not be taught at staff colleges or infantry schools for decades to come as a textbook example of tactics and small unit leadership, nor would it become a focal point for TV series' and video games. At best it would enter the regimental history as a short note about some hard fighting that was done.

The Mission

Thanks Google Maps and MS Paint. (The actual terrain differed somewhat from the map above of course, as you will see).

I took command of my US paratroopers, and my opponent commanded the regular German infantry platoon. The American paratroopers had to advance out of the hedgerows and into the German trenches before the defenders could react. The image above explains the scenario and victory conditions.

Deployment

The German defender had pushed his JOPs pretty far up the position to guard two of the four guns and the HQ dugout as well as manning the covering weapon pit. The paratroopers had most of their JOPs back on the board edge but at least got one in a hedge near the first gun.

The first phases of the action.

Initial break-in

Anticipating a German machine gun covering the open field behind the artillery position, SGT Guardiner first positioned his MG team to cover south down the trench line and moved his squad up close to the first gun. They then threw smoke grenades out behind the gun pit, rushed the crew and took the gun. The other squad also moved through a stand of trees to likewise cover the trench and got into a heavy firefight with a German squad moving up toward them. With the German section leader directing his squad's MG fire, the paratroopers had the worse of the exchange, and lost a couple of men - first blood to the Germans.

LT Summers established the 60mm mortar to start bringing down fire, and then sprinted toward the action, while S/SGT Tees set up in some bushes to snipe at the Germans near the HQ bunker. All his shots went horrendously wide though - possibly his sights got knocked out of alignment during the previous night's jump. He was much shamed by jeers of "jeep jockey!" from nearby paratroopers, who didn't know who they were paying out.

SGT Guardiner's squad rushes the first gun (15cm gun and crew from Old Glory miniatures).


Guardiner's squad attacks down the trench

With SGT Guardiner busy demolishing the first gun. LT Crampton kept Guardiner's rifle team moving and hurling grenades, and kept the MG team firing down the trench. The firepower of two belt-fed machine guns started to tell against the Germans, and their platoon leader, who had been bringing down the shock levels and keeping his men in the fight, was wounded.

Right then, for some reason a Panzerschreck rocket projectile sailed past the Americans and landed somewhere behind them.

When a second German squad got out of the trench behind their own smoke grenade screen, SGT Guardiner realised it was now or never and took his squad charging down the trench into a close assault against the weakened first.

The hard fighting bloodied both sides, but in the end Gardiner's squad was forced to fall back from the trench and get behind the hedgerows, having lost several men. Guardiner spent the rest of the fight sorting his guys out [i.e. bringing down their shock levels so they didn't rout]. The German squad broke immediately afterward though, as a lucky 60mm mortar round landed near enough to shock the men. At this point the German platoon commander, who was certainly a grizzled veteran of many battles, rose to his feet despite his wound and directed the second German squad to hop back into the trench and hold the line. [The German player took the tough decision to use a Chain of Command die to end the Turn - this led the battered and broken first squad to rout from the table, but removed the wounded status from his platoon commander and getting this hardcore fellow back into the action. The Turn End also let the smoke dissipate and gave his tripod MG42 a clear shot at all the Americans].

Guardiner's squad assaults down the trench line.

(Truck miniature from Plastic Soldier Company).


LT Summers takes the second gun

With the attack falling apart, LT Summers, by himself, rushed forward and plunged into the trench. Seeing this, the three Resistance members, who had accompanied the paratroopers to bring explosives [a Demolition team support choice], followed him in. LT Crampton directed the two MGs to Summers' rush very commendably, but while Summers ran down toward the second gun a fusillade of MG42 fire peppered the lip of the trench. Sadly one of the Resistance fighters, Old Jean, was hit and killed as he followed the charging American.

Old Jean and the Resistance fighters follow LT Summers into the trench. (Left two are Peter Pig. Old Jean on the right is from Eureka miniatures).

With enemy troops beginning to move up toward him, LT Summers quickly spiked the second gun and readied himself for a close assault. However, realising how far behind were his fellow paratroopers and with the fire from multiple MG42s not letting up, LT Summers prudently took the remaining two Frenchmen and pulled back.

A poor and blurry photo not doing justice to the heroic LT Summers destroying the second German gun.

Outcome

With two guns destroyed the American paratroopers got 2 VPs while the Germans retained 2 VPs for the surviving guns. No American got close enough to take a look at any classified maps on the table in the HQ dugout. American casualties were seven killed and wounded, plus one French Resistance fighter, while German casualties were about the same. Both platoons started with 11 Force Morale. While the Paratroopers' morale stayed high despite setbacks, the Germans were hit hard and brought down to five by a combination of a wounded Senior Leader, and a broken and routed squad and Junior Leader.

It might have been possible for me to carry on the fight to attempt to break the German Force Morale or at least push them back from the HQ dugout. I still had six Command Dice to my opponent's three, could have rallied Guardiner's squad (which was still five men plus an MG team), and charged back toward the trench, together with the remaining second squad and four (potentially) heroic SMG-armed leaders. However, it could also have gone very badly due to German fire superiority (five MG42s against my two M191A2s). With losses high and lessons learned, we decided to call it.

German MVPs were their platoon commander, who overcame wounds to keep his men together and fighting, and first squad, who bore the brunt of the combat, including defeating US paras in a close assault.

On the American side, medals will likely be awarded for LTs Summers for single-handedly taking out the second gun, and SGT Guardiner for his aggressiveness in attack and for destroying the first gun.

The German platoon commander directing the action, while first squad's squad leader signals across the open field to third section and their MG42. (Battlefront miniatures).

Commentary on the Scenario and Rules

I based the game on the Chain of Command scenario 'Brecourt Manor' written by one William Thorpe, but simplified it in several ways, including allowing each force to take their standard platoons, plus five points of support. To represent their already being in the position, the Germans were given D6 free initial moves with their patrol markers. On this occasion they got three, and occupied the positions of all but one gun. I, leading the US paratroopers, did not use their Patrol Markers all that effectively although it was probably good enough and actually led to deployment similar to what appears to have happened at Brecourt Manor.

Overall the scenario worked well, giving us a fun and challenging game that could easily have gone either way. The only thing I'd change would be perhaps give the Germans fewer support points than the Americans, as they already have the advantage of being the defenders, and start with a large extant network of trenches and weapons pits.



Sunday, 28 May 2023

Additional Armaments for A Very British Civil War Chain of Command

More tanks

Even before getting to use my existing armoured vehicles in my Chain of Command - A Very British Civil War project, I have painted up a couple more, just in case (I had them built and basecoated already so I needed to get them off the painting production line).

Vickers 6-Ton Type B and Vickers Medium Mark II (QRF Miniatures).

(Paper terrain via Wargames Vault).

I wanted a more modern but still British-made tank to support the Blackshorts, so the Vickers 6-Ton Type B was given their armoured vehicle paint scheme, markings, and the name 'Ceowlin'. So now there is Ceolwulf and Ceowlin in C Troop, BUF Heavy Column. Since it may be hard to distinguish the names clearly over the radio (the 'ceo' is pronounced like 'cheo', they will have to be callsigned 'Wulf' and 'Lin.' I have plans to add a third BUF tank to complete the troop but have no miniature as yet.

Two tanks of C Troop, BUF Heavy Column. Just one more tank and I've got this unit complete. 

The left-wing faction (the Manchester Commune and Sheffield Workers' militia) will be supported by Soviet-suppled armoured vehicles when I can actually find some appropriate vehicles (hopefully a Zvezda T-26 1933 model and a BT-2 but I may have to go with whatever is in shops). The newer Zvezda T-26 is a little too late for the period of our campaign. I could go with a T-35 but it would seem a rather inefficient use of smuggling resources for the Communes to ship it in leading up to the war. I guess there are enough factories and works in Sheffield and Manchester that they could produce one domestically using blueprints supplied by their external allies? Plus it might be cool to see on the table. When else am I going to use one?

The Vickers Medium Mark II is painted in the standard interwar colour scheme and will be assigned by the Regular Army to support the defence of the Mersey Corridor.

Model modifications

On both the Vickers 6-ton and the Medium Mark II, which were QRF miniatures, I did some work with Gren Stuff and balsa wood. A blob or ring of Gren Stuff is used on the base of the turret stem to keep the turret in place but still rotatable (these turrets won't be exploding into the sky when the vehicles are hit) and the balsa wood was used to form the lower hull half of the Vickers 6-ton (which is modelled with an upper hull only, which would be fine for tabletop use but I'll need it looking more realistic for close-up photos). Both these modifications were quite easy, the balsa being hardest as it needed to be cut to size and then shaved into shape with sandpaper.

Balsa wood lower hull on the Vickers 6-Ton.

Direct fire artillery

This Ordnance QF 18 pounder field gun, crewed by trained Regular Army personnel could be assigned to support either Blackshorts or Commune forces. I'm looking forward to seeing how a field gun works on the Chain of Command battlefield.


As they will be seen in action: QF 18 pdr Field Gun (QRF Miniatures).

The gun itself is a QRF miniature, the crew are Old Glory and the base is Flames of War. The limber is also Old Glory, from their OQF 25 pounder guns. Each crew figure is mounted separately on a small metal washer, is held in place by a bit of blu-tack and can therefore be removed easily when/if the gun crew sustains casualties.

The crew come off the base if they get hit.

Assembling the QF 18 pounder can be a bit tricky due to the number of parts, their fineness and the angles. I used blu-tack on a wooden base to hold the wheels in place while the glue set them to the carriage.

A considerable increase in firepower for the platoons, and a 'motivational speaker'

Until this point almost all the combatants in our Very British Civil War game have been limited to bolt action rifles and the occasional Bren or Lewis gun. Only one Thompson submachine gun has been brought along (by a certain kilt-wearing Blackshorts NCO) and he didn't really get any use from it. I'm hoping to change this with the new shipment of Bergmans and Thompsons that arrived recently - just in time for the big offensive. Additionally, the Peoples' forces on this front have had the fortune to be assigned political officers. These incredibly dedicated men (and women) expect the same dedication from the fighters under their guidance and have a licence to summarily execute those who would turn traitor to the people.

Sheffield Workers Militia platoon leader and section leader with Bergman submachine guns leading some riflemen). (Peter Pig Spanish Civil War Assault Guards NCOs and Mexican Civil War riflemen miniatures).

Blackshorts officers and NCOs with their new Thompson submachine guns ready to take the fight to the foe. (Peter Pig miniatures).

The Sergeant in helmet at left is the only one of these three I didn't convert. (Peter Pig British 8th Army miniatures).
The political officer of the Sheffield Workers Militia, Commissar Barrett Brigham Ruff, ready to prevent routs. (Peter Pig Spanish Civil War Assault Guards NCO). His rank marking is supposed to be a sickle but unfortunately ended up resembling a question mark, Ironic - "No questioning orders!")


Tuesday, 23 May 2023

Miniature painting hacks - The Spray Undercoating Gauntlet

I've always found I can never get the angles right for spray can undercoats (or basecoats? Is there a difference idk?) to cover all the underside recesses of miniatures. This means I've usually had to hand paint the undersides, which is annoying and wastes time.

Introducing the solution

It get's full coverage with minimal wastage of paint and time, and it's totally safe (if you're in full control of your spray can). Don't wear your good shirt or wristwatch when using the Gauntlet. Make sure the models are secured with blu-tack or something.

Flames of War/Battlefront Germans, a base and a 28mm sniper from Ex Manus (an Australian sculptor).


The Band of Breth'ren, be they ne'er so vile

Hold your manhoods cheap fellas: It's that 'Happy Few', that 'Band of Breth'ren', the 101st Airborne.

Since I'm getting into Chain of Command and looking for games with others (rather than just solo) I have expanded my forces to cover a broader range of battlefields and scenarios, including WW2 mid- to late-war. This was the perfect opportunity to actually finish painting up the last remaining miniatures from the Flames of War Open Fire! starter set I bought around ten years ago: the plastic US Paratrooper platoon. These had been the lowest priority in my Flames of War gaming all those years ago as I went first for Late War British and then Germans. American forces never really appealed to me for some reason, but it's time to give them a go and put these miniatures into action - to fulfil their destiny - their day of days - on the tabletop - and there I'll be with the mobile phone camera, to tell the story like a one-man HBO. (And yes I re-watched Band of Brothers to get ideas and paint schemes. I had originally painted those large American flag patches on the first guys but after some brief reading it seems there is no consensus on whether the 101st Airborne had the patches on D-Day. I left them off for simplicity.

I understand that Battlefront now has new plastic US paratroopers out, but I might as well use the miniatures I already have. Their rifle barrels are a bit fine and fragile but they are really nice models and were fun and fast to paint. The sprue is a few riflemen and mortar crew short of the platoon numbers in the Chain of Command rulebook, and I'm asking around the Flames of War community to see if I can get a few extras people don't want anymore. If I can't get any in time it's no big deal and anyway, when have paratroopers ever gone into combat at full strength? I'd assume probably never.

1st Platoon, Easy Company, 506th PIR, 101st Airborne Division assembled for combat (or something like that). The discs with Screaming Eagles on them are the Jumping-off Points.

Sweeping forward.


The mortar has a '5' (representing number of crew) pasted under a bit of cellotape so I can write over it if they take casualties. The crew can also be removed too if it comes to that.

S/SGT Teas and radio operator.

"Why is there a fence here? There's not supposed to be a fence here." LT Rich Summers channelling the spirit of his former C.O.

2nd Squad, with SGT 'Stag' Crampton leading the men, at right.

PVTs Wyatt and Lippman bring up the .30 cal to throw down some fire.

Phobos Acquisitions (Special Tasks Division)

15mm Sci-Fi Miniatures

We picked up some Maschinen Kreiger 15mm sci-fi miniatures as they were superb designs and were fun and different to paint. We used them to try out the Rogue Planet simple sci-fi/fantasy rules, which were fun, although we only got in two games before I started to think about house rules. I wrote the following to give context to our sci-fi miniature painting and gaming and decided to record it here.

Martian Enterprises

Some years after the first manned missions to Mars opened the planet up economically, extensive efforts were made by several corporations to set up mining and energy production operations. However, strong competition and hazy application of earth laws lead some corporations having to 'go kinetic.' Security and defence systems were hastily adapted to the hostile environmental conditions on Mars and deployed by these corporations to defend and expand their resource leases and protect the peace of mind of their shareholders.

Phobos Acquisitions

Phobos Acquisitions is an enterprise that is really going places (to Mars), and is at the forefront of extraplanetary resource development. Phobos Acquisitions is proud of its Special Tasks Division, which is at the cutting edge of security technology and goal-oriented strategy in non- or semi-atmospheric and low-to-zero gravity environments and employing a diverse workforce. Shareholders can be assured that their investments are in safe hands with Phobos Acquisitions.

Phobos Acquisitions Operational Security Team (Ma.K IMA AFS Mk.1 suits and Goblin Walker from Slave 2 Gaming - a local Australian company).

Rear detail.



Phobos Acquisitions Artificial Intelligence Armoured Column (15mm sci-fi armoured vehicles from the Armoured Digital game (a great and innovative game in itself and with some incredibly inventive miniatures. Armoured Digital was also created locally in Australia).


The larger vehicle second from lead is the Armoured Digital mobile command centre. The next vehicle along is a supply vehicle and the last is a self-propelled artillery piece.