My Astartes Chapter Fleet had it's debut in combat the other day as their Vanguard Flotilla stuck out into the system to confront the elusive and perfidious Eldar. After sorting through many options, the Chapter now has a name: The Falcon Guard.
The Vanguard Flotilla
The first-painted 750 points for an eventual 2,000 point campaign fleet, the Vanguard Flotilla is led by Master of the Fleet Van Luther Konnall and consists of a balanced force of three cruisers and four escorts.
Vanguard Cruiser Orel, with customised anti-squadron turret (3D printed model). |
I gave Master of the Van Konnall three options for Chapter Tactics (special rules to customise a Space Marine fleet, giving it a themed advantage in combat. A fleet can only use one Chapter Tactic in a battle, but I would like to try a variety of tactics as I learn the game rules, while imposing some limitations that make sense with the force I'm building. As Master of the Van, Konnell has Lightning Thrusters to make better use of Vanguard Cruisers; Pack Hunter Protocols to improve boarding actions for the smaller ships which Konnall is most likely to command; and Heed the Machine Spirit, basically improved damage control for capital ships (probably necessary to give my ships a chance as a I learn the game).
The capital ships of this force are as follows:
The Angel Sinistre, so named from the left-handed Dark Angel figurehead looming above the superstructure and the devious tactics of its captains, is the flotilla's flagship and is a standard Space Marine Strike Cruiser, providing firepower and Thunderhawk squadrons.
Vigil of Caliban. Named in memorial of the lost homeworld, and with a Dark Angel figurehead posed as a vigilite. A Strike Cruiser with a prow bombardment cannon to rain punishment upon enemy ships and traitorous planets alike.
Prow triple bombardment cannon. |
The Dark Angel figurehead standing vigil for the destroyed homeworld of the Falcon Guard's patriarch chapter. Dark green markings also distinguish this Strike Cruiser. |
Orel, a Vanguard Cruiser (I intend for all my Vanguard Cruisers will have the name of birds). A Space Marine light cruiser with a balanced weapons fitout for patrol and contributing speed to small fleet actions.
Orel with Thunderhawk attack wing. |
All the cruisers are fitted with an extra shield as standard, as I have seen the importance of proper shielding for survivability.
Escorts: The flotilla also has four smaller ships. These are two Hunter Class Destroyers (Vanator and Kachator) to launch torpedoes, preferably boarding torpedoes which the boarding teams can guide to their targets, supported by two Gladius Class Frigates (Glaive and Spatha) to provide firepower. In reserve (not part of the 750 points), I have a further Hunter (Jager) and Gladius (Falx) in case I want to try an escort-heavy fleet or use squadrons of three of the same ship type.
Hunter Class Destroyer |
The Hunter squadron. |
Gladius Class Frigates. |
The Battle against the Eldar
My opponent, the head of our Battlefleet Gothic 'club,' wanted to try the very cool-looking Eldar Corsairs he'd 3d printed himself. The Eldar seemed like a pretty dangerous foe, based on a battle report from the Youtube Channel Guerrilla Miniature Gaming, being fast, able to move in, fire, and then move out of range. I thought of several tactics to combat this as Space Marines. I decided to close quickly to hem the Eldar in and start getting shots off straight away. I would Brace for Impact with my lead ship (Angel Sinistre), and use Thunderhawks on CAP to intercept the very effective Eldar torpedoes and bombers.
All Ahead Full orders as the escorts and Orel try to rapidly flank the Eldar. The Hunters and Gladii manage to destroy an Eldar Nightshade destroyer. |
The battle proved very challenging for both myself and my Eldar opponent. The Falcon Guard strike cruisers charged forward: Angel Sinistre was in the lead, bracing all the way to shrug off enemy shots. The fast-moving space elves for their part raced back and forth unleashing ordnance and pulsar lances, while manoeuvring cleverly using the sun and a nearby planet.
Angel Sinistre and Vigil of Calban advance to control the centre. |
In a situation we describe as a variation of 'irresistible force meets immovable object' (perhaps 'unshootable versus invincible'), Eldar weaponry repeatedly failed to penetrate the Space Marine armour and defences, and the Astartes were rarely able to target the Eldar with more than a single die of firepower. However, after a long chase the Astartes' shots eventually told, and one Eldar light cruiser was destroyed and another ship damaged by further bombardment cannon shots and a long-range teleport raid by Fleet Master Konnall's Veteran Honour Guard. Additionally, the Hunters and Gladii escorts were able to destroy an Eldar escort. At this stage the Eldar attempted to change the focus of their attacks to easier targets, and inflicted two points of damage on the isolated Orel Vanguard Cruiser which had been chasing the Eldar escorts. However, the change came too late, and the two fleets broke contact, the Eldar having been defeated (by around 7-2 damage points in this Cruiser Clash).
Trying to catch the Eldar near the planet. |
Admittedly, much of the comprehensive success of the Falcon Guard fleet in this engagement was down to the poor luck of my opponent. He had absolutely terrible luck with the dice, and seemingly could only get 6s when rolling to see if his ordnance prematurely detonated in blast markers (that happens on a 6). Furthermore, his fleet was created as a balanced 'sample' list for introductory games and its weaponry was not optimised for fighting Space Marines.
I think the Eldar remain a definite danger, and are not altogether as fragile as their light armour and lack of shielding would suggest. I look forward to facing them again.
The Orel pursues. |
Eldar escorts escape through the asteroid field. |